Bykova Recruitment Agency

Bykova Recruitment Agency

Senior Game Designer

Деталі

Рівень
Senior
Формат
Remote
Категорія
Design
Англійська
Потрібна
Відгукнутися

Опис

The product of our client combines modular hardware, immersive software, and
creative game design to create a brand-new category of interactive
entertainment.

About the Role:

We are looking for a hands-on Senior Game Designer who can prototype mechanics,
build levels, and turn ideas into playable experiences. You will be directly
shaping puzzles, systems, and progression while collaborating closely with
artists, animators, and developers. We welcome candidates with either
a visual/graphic design background (art, animation, UI/UX)
or a development/programming background (C#, Unity scripting, prototyping), who
fit into the criteria set below.

What You’ll Do:

●Design, document, and refine core gameplay mechanics, progression systems, and
(where needed) game economy.

●Build quick prototypes: scripting simple interactions, implementing UI mockups,
assembling test scenes.

●Create and iterate on levels, puzzles, and gameplay challenges that are fun and
intuitive.

●Prepare clear and concise design documents (core loop, success metrics, test
plans).

●Work closely with artists and animators to integrate mechanics into content.

●Perform basic balancing and telemetry setup (defining key metrics, running A/B
hypotheses).

Requirements:

●1-3+ personal mini-projects/prototypes (available on itch.io [http://itch.io],
Steam, GitHub, or as video builds).

●Either: Practical scripting ability (C# / JS / Lua / etc.) for game logic
prototyping OR Practical art skills (2D / 3D / VFX / Animation / ...) for visual
development.

●Examples of original levels/puzzles, with clear explanations of the design
intent and why they work.

●Ability to write short, structured, and clear design documents/specifications.

●Openness to iteration and user testing.

Nice-To-Have’s:

●Experience in casual games development is a strong plus!

●Experience in designing onboarding/tutorials and smooth learning curves.

●Basic 2D/3D art skills (greyboxing, concept sketches, simple sprites
or models).

●Familiarity with animation pipelines and tools (Spine, DragonBones, Timeline).

●Basic 2D/3D animation or visual prototyping abilities to help communicate
ideas.

What We’d Like to See in Your Application

●2—3 links to prototypes (video or web builds).

●1—2 sample design documents (preferably short but non-trivial ones).

●A short Loom video (up to 5 minutes) explaining one of your mechanics:

○What makes it fun?

○How could it scale into a full game experience?

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